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Leveling them up and gradually becoming better-versed in survival on the hardest difficulties just hasn’t stopped being satisfying for me. There are ten perks (classes) to choose from: Berserker, Commando, Demolitionist, Field Medic, Firebug, Gunslinger, Sharpshooter, Support, Survivalist, and S.W.A.T.
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While that may sound repetitive, the insane tactility and attention to detail put into the weapons and combat has kept my attention for longer than I thought possible.
KILLING FLOOR 2 NEW ZEDS FULL
It’s essentially a horde mode turned into a full game. If you need a campaign or multiple modes to keep your attention, this might not be the game for you. Other modes will assuredly be added, as Tripwire Interactive supports its games for much longer than most developers. Aside from the Versus mode - more on that later - that’s it for now. At the end of the ten waves, you fight one of two bosses. You and up to five friends have to fight ten waves of Zeds (genetically engineered monsters), earning money with each kill so you can buy increasingly ridiculous weapons. Killing Floor 2 follows a very simple loop, but it does it so well that I don’t mind. MSRP: $29.99 (PC Standard Edition), $39.99 (PC Digital Deluxe Edition, PS4)Ī biotech company called Horzine went and created a bunch of horrible monsters, and now soldiers, mercenaries, and survivors are trying to clean up the mess. Publisher: Deep Silver, Iceberg Interactive I’ll do my best, but I’m pretty sure you can already tell I love this damn game. I have to ignore the ups and downs during development, the numerous balance changes, the focus shifts. Of course, with it finally leaving Early Access, I have to separate the time that I’ve played from what’s actually being presented in the final product. How dare I want to share with you some of the most satisfying gunplay I’ve ever seen? I’m sorry that I wanted to play one of my favorite cooperative shooters ever with you, guys. The number of times I’ve begged my co-workers to play with me is bordering on pathetic. It’s an in-staff joke at this point: if news about the game pops up, the team knows I want to read it and cover it. Over the last year and a half, I’ve been playing a ton of Killing Floor 2 (just under 400 hours) during its time on Steam Early Access.